Reel 2023

Reel 2022

Demo: Wwise in live electronic performance (for Audiokinetic blog)

About me:

Hello! I'm Gabriel, a sound and music designer from Bolivia, based in Germany.

I started my journey as a kid when I discovered my passion for music while singing in a choir. I studied Guitar and Music Theory at the National Conservatory, and also had courses in Composition and Electroacoustic Music. Additionally, I played with the Experimental Orchestra of Native Instruments (OEIN) and researched traditional Bolivian music, and I am co-founder of the progressive rock ensemble "En Arbol Difunto".

I enjoyed the world of video games since I can remember, but it wasn’t until I played games like Limbo, Journey, and Portal 2 that my ears were fully opened to the creative and aesthetic potential of Game Audio. After finishing high school, I spent the next couple of years learning about audio and game design. I eventually became a guest lecturer for Game Audio at a local University.

In 2018 I won a scholarship to study Audio Design in Berlin, Germany, where I reside today. In 2022, I finished my B.A. as top of the class.

I'm currently working as a sound and music designer for games and animation, with clients from all over South America and Europe. I am also co-founder and organizer of Berlin Game Audio Hangout, a regular event that brings the Game Audio community in Berlin together and aims to foster knowledge exchange and collaboration.

Check my CV here.


Interests

- Interactive Audio

- Experimental music

- Video Games

- Cinema and Animation

- Technology

- Language learning

- Interactive art

- Literature and fiction

- Philosophy

Skills

- Creative sound synthesis, foley recording, and editing.

- Music composition, arrangement, and production.

- DAWs (Reaper, Ableton Live, Pro Tools).

- Understanding of Unity and Unreal Engine.

- Score editors (Musecore, Sibelius).

- Experience with both FMOD and Wwise.

- Slack, Trello, Github, Sourcetree.

- Studio and Live sound engineering.

- Dialog editing and recording.

- Audio restoration (iZotope RX workflow).

- Understanding of C# and Blueprint scripting.

- Max/MSP, Reaktor, Touch Designer.

- Guitar, Singing, traditional Bolivian instruments

Let’s make some noise together!